Path of War Monsters: The Accursed Disciple

Whether from ambient necromatic energies or the action of a dark priest, when a dead warrior rises as an undead creature, they retain none of the skills they knew in life. Yet sometimes, when a skilled warrior dies in the service of an evil cause his body remembers his techniques and wields them with the dark cunning of the undead. Such creatures are known as Accursed Disciples.

Half-elf Accursed Disciple CR 1/2

The zombie before you is clad in a battle-scarred suit of scalemail and carries a flail. A palpable cloud of dread follows the creature and dark fires burn in it’s eyes.

NE Medium undead
Init +0; Senses darkvision 60 ft.; Perception +0
Defense
AC 17, touch 10, flat-footed 17 (+2 natural, +5 armor)
hp 14 (2d8+5)
Fort +0, Ref +0, Will +3
DR 5/slashing; Immune undead traits
Offense
Speed 20 ft.
Melee Heavy Flail +4 (1d10+4) 19-20/x2
Statistics
Str 17, Dex 10, Con —, Int —, Wis 10, Cha 12
Base Atk +1; CMB +4; CMD 14
Feats ToughnessB, Martial ChargeB ,
skills intimidate +2 (+7 with Black Seraph’s Glare)
Maneuvers known (1 readied)
Strength of Hell, Gutstrike (DC 14)
Stance
Black Seraph’s Glare

Special Abilities

The body remembers (Ex): The accursed disciple remembers some of the skills he had in life, and these abilities are further reinforced by the power of evil that burns inside him. The disciple Has an initiator level equal to half its hit dice, knows 2 maneuvers and one stance and may have one maneuver readied at a time. An accursed disciple uses its charisma as its initiation modifier and knows one discipline.

An accursed disciple can recover a number of maneuvers equal to its initiation modifier (minimum 2) as a free action when it is reduced to below 1/2 it’s hitpoints. It can also recover a single maneuver as a standard action.

Accursed will (Ex): An accursed disciple adds 1/2 its hit dice as a racial bonus to it’s discipline skill.

Staggered (Ex): Zombies have poor reflexes and can only perform a single move action or standard action each round. A zombie can move up to its speed and attack in the same round as a charge action.

Tactics

Accursed disciples are often found in groups, as even in death they stand by their former comrades. While not intelligent, they still remember what battle is like and will work together to flank enemies. Usually, a group of the accursed will have a mixture of maneuvers readied so that some of them can apply debuffs with Gutstrike while others deliver extra damage with Strength of Hell.

Half-elf Accursed Commander CR 3

This zombie wears a number of medals and wields a fine blade. You see its mouth distend to let loose a terrifying roar. Suddenly the zombies around it surge with unholy purpose.

NE Medium undead
Init +0; Senses darkvision 60 ft.; Perception +6
Defense
AC 17, touch 10, flat-footed 17 (+2 natural, +5 armor)
hp 45 (6d8+18)
Fort +4, Ref +2, Will +5
DR 5/slashing; channel resistance +2 Immune undead traits
Offense
Speed 20 ft.
Melee Glaive +9 (1d10+6) 20/x3
Glaive with power attack +7 (1d10+12) 20/x3
Statistics
Str 18, Dex 10, Con —, Int 10, Wis 10, Cha 14
Base Atk +4; CMB +8; CMD 18
Feats ToughnessB, Power Attack, Weapon focus (Glaive), Black Seraph Style*
skills intimidate +11 (+15 with Black Seraph’s Glare), Knowledge (martial) +9, knowledge (history) +6, Perception +6
Maneuvers known (3 readied)
1st – Strength of Hell, Pride Movement, Encouraging Roar
2nd – Shadow Feather Strike
Stance
Black Seraph’s Glare
*: is a new feat from Path of War: Expanded

Special Abilities

The body remembers (Ex): As an accursed disciple, see above. The accursed commander knows 4 maneuvers and may ready 3 of them. It also knows two disciplines.

Aura of command (Su): Accursed commanders were usually leaders in life. Now, while they remember little of their past, their mere presence fills lesser undead with unholy vigor. The accursed commander’s aura of command extends to 60 ft. Mindless undead under the commander’s control lose the staggered special quality while within the radius of his aura of command.

The accursed commander and any mindless undead under the commander’s control can also benefit from moral bonuses granted by the accursed commander while within his aura of command.

Direct control (Su): As a full-round action, an accursed commander may direct a number of mindless undead that are under his control and within his aura of command equal to his initiation modifier (2 for the commander listed here). The affected undead gain a +30 foot enhancement bonus to all of their move speeds and may make an extra attack as part of a full attack, as if under the effects of haste. The accursed commander also recovers a number of maneuvers equal to its charisma modifier (minimum 2).

Unholy servitude (Su): The accursed commander may take control of mindless undead with less hit dice than the commander that are within its aura of command as if he used the command undead feat and those creatures had failed their save. The commander only maintains this control for as long as those undead remain within his aura. When those undead are released they usually continue doing what they were told, at least for some time. Using this ability does not take an action.

If the corpse of a creature with either a +2 base attack bonus or an initiator level of 2 is allowed to remain for eight hours in an accursed commander’s aura of command it rises as an accursed disciple variant zombie (see below).

Accursed Disciple Variant Zombie

Special Qualities: An accursed disciple zombie gains the The body remembers and Accursed will special qualities (see above).

Abilities: An accursed disciple zombie gains +2 charisma.

Feats: An accursed disciple zombie gains Martial Charge as a bonus feat and retains the weapon and armor proficiencies it had in life.

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